This Global Game Jam title is about stealing drinks and sneaking past guards in a party environment. I worked on NPC behaviour, gameplay systems, and Unreal Engine animation setup to make the jam experience feel responsive.
This was my first game jam since starting my studies, and after 2.5 years of practicing game development, the improvement in my skill level was obvious.
Together with four friends, one programmer and three artists, we built the entire game from scratch in 48 hours.
The subject matter might not be the most sophisticated, but it was a lot of fun to make and, dare I say, pretty fun to play.
I was responsible for the NPC behaviour, the gameplay systems and setting up the animations in Unreal Engine.
Being a game jam, though, we all pitched in wherever we were needed to get the most out of the time we had.
As a nice bonus, the game was rewarded second best at our location. However, seeing people laugh while playing was the best reward.