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Bacchanalia

This Global Game Jam title is about stealing drinks and sneaking past guards in a party environment. I worked on NPC behaviour, gameplay systems, and Unreal Engine animation setup to make the jam experience feel responsive.

  • NPC behaviour
  • Gameplay systems
  • Animation setup
  • Game jam execution

Project Details

Language: Blueprints
Engine: Unreal Engine 5
Team size: 5
Duration: 48 hours
Key responsibilities:
  • NPCs
  • Gameplay systems
  • Setting up animations inside UE
Download from the Global Game Jam page

Technical implementation

This section is still under construction. A detailed technical breakdown will be added soon.