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Bloom

Bloom is an Unreal prototype that blends farming, plant evolution and combat into a modular gameplay experience. I led gameplay system design, AI behaviour, and plant lifecycle logic.

  • Gameplay systems
  • AI behaviour
  • Plant evolution
  • Team collaboration
Play now on itch

Project Details

Language: C++ / Blueprints
Engine: Unreal Engine 5
Team size: 14
Duration: 8 Weeks
Key responsibilities:
  • Gameplay systems
  • AI behaviors

Technical implementation

This section is still under construction. A detailed technical breakdown will be added soon.