← Back to portfolio

HoleDown

HoleDown is a remake of Pitfall 2 and an early C++ game project focused on platforming and level design. I handled systems design, tooling, and project pipelines to make the game stable and playable.

  • Platforming systems
  • Level design
  • Tools and pipelines
  • Gameplay polish
Play now on itch

Project Details

Language: C++
Team size: Solo
Duration: 8 Weeks
Key responsibilities:
  • Systems design
  • Tooling and pipelines

View HoleDown on itch.io

Technical implementation

This section is still under construction. A detailed technical breakdown will be added soon.