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Hydraulic Erosion Simulation

A terrain editor prototype in C++ that models hydraulic erosion, sediment transport and terrain evolution. I built the simulation core and editor integration.

  • Hydraulic simulation
  • Terrain editor
  • Data-driven controls
  • Research prototype

Project Details

Language: C++
Engine: Custom C++ Engine
Team size: Solo
Duration: 8 Weeks
Key responsibilities:
  • Hydraulic erosion simulation
  • Terrain editor
  • Terrain rendering
Read the medium article here

Technical implementation

This section is still under construction. A detailed technical breakdown will be added soon.