Play as a tomato that absolutely does NOT want to be cut. Roll around while the chefs knife comes crashing down around you.
This game was made for a mini game jam called Mini Jame Gam #59.
And it was actually my first finished game made in Unity. I had done a few projects before but never finished one.
So, I thought a game jam would be the perfect way to change that track-record.
Which was a good idea, because I managed to finish the game in about 7 hours.
The theme of the jam was "Immortal" with a special object "Tomato".
This was revealed at the start of the jam, and I immediately had the idea of a rolling tomato trying not to get cut.
However, the first 2 days of the jam I was busy with other things,
so I only had about 7 hours to actually make the game.
This was definitely a challenge and some features had to be cut out the game.
But it was a good exercise in time management and prioritization.