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Suck it Up

Suck it Up is a large team project (25 people) exploring cooperative mechanics and emergent enemy behaviours. I implemented the crawler enemy, including procedural animation blending and a custom navigation system tuned for irregular geometry.

  • Procedural animation
  • Custom navigation
  • Enemy design
  • Team collaboration (25 people)

Project Details

Engine: Unreal Engine 5
Language: C++ / Blueprints
Team size: 25
Duration: 24 Weeks
Key responsibilities:
  • Crawler enemy behaviour
  • Custom navigation
  • Procedural animations
  • Gameplay systems
Play now on Steam

Technical implementation

This section is still under construction. A detailed technical breakdown will be added soon.