A complete game, about working together to manoeuvre your mech through a hostile procedural wasteland.
A complete game, about farming and fighting evil plants.
A cross-platform custom strategy-game engine built entirely from scratch in C++
A terrain editor made in a custom C++ engine that can simulate hydraulic erosion and sediment transport.
A large team project (25 people). I implemented the crawler enemy with procedural animations and custom navigation.
A custom raytracer for voxels created in C++.
Hello! I'm Ivo, a games programming student at BUAS specializing in gameplay and AI programming. I enjoy exploring new topics and pushing myself one step further.
Looking for an internship from September 2026.