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Hello! I'm Ivo, a games programming student at BUAS specializing in gameplay and AI programming. I enjoy exploring new topics and pushing myself one step further.

Looking for an internship from September 2026.

C++ C# Unreal Engine Unity OpenGL

My Projects

Bloom

A complete game, about farming and fighting evil plants.


Language: C++ / Blueprints
Team size: 14
Duration: 8 Weeks
Key responsibilities:
  • Gameplay systems
  • AI behaviours
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Wasteland Walkers

A complete game, about working together to manoeuvre your mech through a hostile procedural wasteland.


Language: C++ / Blueprints
Team size: 12
Duration: 8 Weeks
Key responsibilities:
  • Procedural Level generation
  • Supporting Tech Artists
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Hydraulic Erosion Simulation

A terrain editor made in a custom C++ engine that can simulate hydraulic erosion and sediment transport.


Language: C++
Team size: Solo
Duration: 8 Weeks
Key responsibilities:
  • Hydraulic erosion simulation
  • Terrain editor
  • Terrain rendering
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Custom FireAnt Engine

A cross-platform custom strategy-game engine built entirely from scratch in C++


Language: C++
Team size: 7
Duration: 8 weeks
Key responsibilities:
  • Nintendo Switch Support
  • UI editor
  • CI/CD
  • Engine UI
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3D CPU Voxel Raytracer

A custom raytracer for voxels created in C++.


Language: C++
Team size: Solo
Duration: 8 Weeks
Key responsibilities:
  • Ray generation & intersection
  • Reflection & refraction
  • Dielectric materials
  • Volumetric Smoke
  • A small demo game
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Bacchanalia

A Global Game Jam game about drinking and sneaking


Language: Blueprints
Team size: 5
Duration: 48 hours
Key responsibilities:
  • NPCs
  • Gameplay systems
  • Setting up Animations inside UE
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Segway monkey

An infinite runner for the raspberry PI. My first 3D game project.


Language: C++
Team size: Solo
Duration: 8 Weeks
Key responsibilities:
  • 3D Rendering
  • Phong Shading
  • Level generation
  • Terrain generation
  • Gameplay systems
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HoleDown

A remake of the classic game Pitfall 2. My first C++ game project.


Language: C++
Team size: Solo
Duration: 8 Weeks
Key responsibilities:
  • Systems design
  • Tooling and pipelines
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Duckgame

My first ever game project.


Language:GameMaker Language
Team size: Solo
Duration: 1 Year
Key responsibilities:
  • Learning the basics of code
  • Gameplay systems
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